Kevin Eastman: The Story of TMNT’s Co-Creator

From Jack Kirby’s comics and Mirage’s living room to Tundra, Heavy Metal, IDW, and The Last Ronin: Kevin Eastman’s creative journey.

Kevin Eastman helped make the Teenage Mutant Ninja Turtles universe possible. Even after selling his ownership stake, he continued contributing to the comics and films that grew out of it.

Here is the story of Kevin Eastman, one of the two creators of the Teenage Mutant Ninja Turtles.

Eastman was born on May 30, 1962, in Portland, Maine.

He grew up loving comics. By age eight, he was spending almost every dollar he received on them. DC Comics were his favorites, especially the work of his hero, Jack Kirby.

His favorite Kirby comic was Kamandi: The Last Boy on Earth, a story influenced by Planet of the Apes. Eastman has described it as a defining influence on his career. Those stories helped inspire him to pursue drawing.

In the fall of 1981, while attending college, he visited his girlfriend in Massachusetts and stayed with her during a break. He found work at a supermarket and kept drawing and reading comics in his spare time.

On his way home one day, he found a copy of Scat, a free magazine featuring illustrations by local artists. Peter Laird had drawn that issue’s cover.

Eastman sent his portfolio to Scat and even visited the magazine’s office looking for an opportunity. The editors told him they planned to close the magazine and concentrate on advertising. Still, they noticed a resemblance between his work and Laird’s and introduced the two artists. Eastman and Laird hit it off and exchanged phone numbers.

Their friendship developed quickly. They had plenty in common, especially their devotion to Jack Kirby’s comics.

Because their styles worked well together, they tried collaborating on stories, alternating pages and refining each other’s drawings.

When his break ended, Eastman returned to Maine to finish his commitments. Laird stayed in Northampton, working as a commercial illustrator and cartoonist.


In 1982, Laird met his future wife. They moved to Dover, New Hampshire, close to Maine, where Eastman was living.

Laird and his wife shared an apartment with another couple. When that couple moved out the following year, a room opened up. They invited Eastman to rent it, and he readily accepted.

Now living under the same roof, Eastman and Laird joined forces to become full-time comics artists. Their first meeting to brainstorm the business took place at a pizza restaurant. Of the names they considered, Mirage Studios was their favorite.

The name was a joke about the studio itself. There was no dedicated office, just the living room of their home. The “studio” was a mirage.

Alongside their illustration jobs, they developed a comic. Their first shared story followed Fugitoid, a fugitive android who had begun life as Professor Honeycutt. An experiment transferred the scientist’s mind into a robot body.

They initially wanted to publish Fugitoid in a poster format, but finding a publisher willing to do that proved difficult. They decided to publish Mirage Studios’ first comic themselves: Gobbledygook #1.

That first issue contained the opening two Fugitoid episodes, eight pages of Laird’s art, and three pages of a story by Eastman and his uncle. They printed and assembled 150 copies themselves. A second Gobbledygook issue followed. Mirage’s third comic would be the one that put the New Hampshire studio on the map: Teenage Mutant Ninja Turtles #1.

One night in November 1983, after finishing work on a Fugitoid installment, Eastman drew an anthropomorphic turtle wearing a mask and carrying weapons attached to its arms.

He showed it to Laird, and they laughed. Laird immediately drew another turtle, giving it a cooler look. Eastman responded with a drawing of four Turtles in more dramatic poses and added the words “Ninja Turtles.” Laird inked the pencil drawing and added “Teenage Mutant.” They thought it was one of the silliest things they had ever made.

The first TMNT comic was supposed to be a one-shot. Instead, it became a hit, selling out an initial run of about 3,000 copies. Eastman and Laird financed it with $1,200, much of it borrowed from Eastman’s uncle Quentin. That small project grew into one of comics’ great self-publishing success stories.

The idea had not appeared in a vacuum. Both creators read comics avidly, and the Turtles drew on popular books of the early 1980s.

The teenage-mutant element echoed the X-Men spinoff The New Mutants. Cerebus offered a model for anthropomorphic characters, while Frank Miller’s Daredevil helped inspire the ninja elements.

The first issue sold well enough that second and third issues soon followed, with print runs exceeding 50,000. Eastman and Laird were earning enough to focus on Mirage Studios full-time and improve their living situation.

By 1985, they were licensing the Turtles to outside companies for official products, including a role-playing game and T-shirts. Action figures and an animated series would take the characters to a worldwide audience.

Eastman and Laird did not agree with every change made for television. They nevertheless moved ahead, knowing the comics remained a place where they could tell the stories they wanted.

As the franchise grew, Eastman gradually spent less time drawing and more time in an executive role, working with lawyers to sell and manage licenses. The business could now afford to hire other artists to develop the Turtles’ comic-book universe.

The property attracted enough attention that Marvel Comics proposed publishing the stories in exchange for half the profits. Eastman and Laird declined.

The 1990 live-action movie took the Turtles’ success to another level. Laird, too, had been drifting away from illustration. Older than Eastman and ready for a slower pace, he began reducing his executive workload and returning to comics.

Eastman wanted to explore other projects. He launched Tundra, an ambitious comics publisher intended to support independent creators making adult-oriented stories with high production standards. He invested millions, but the company never became profitable. Notable projects associated with Tundra included The Crow, From Hell, Madman, and Cages.

Founded in 1990, Tundra lasted until 1993, when Eastman sold it to Kitchen Sink Press. Kitchen Sink later closed in 1999. Estimates of Eastman’s losses on Tundra range from $9 million to $14 million.

Eastman also loves movies and has taken small roles in productions including Guns of El Chupacabra (1997), Return to Savage Beach (1998), Citizen Toxie: The Toxic Avenger IV (2000), The Rock n’ Roll Cops (2003), and Tales from the Crapper (2004). His appearances also include a garbage-collector cameo in the 1990 TMNT movie and an episode of From Dusk Till Dawn: The Series. He and Laird have made other cameos in TMNT cartoons and comics as well.

In 1992, before Tundra closed, Eastman bought Heavy Metal, the science-fiction and fantasy magazine that had introduced him to another major influence: Richard Corben. Corben also illustrated the cover of Mirage’s Teenage Mutant Ninja Turtles #33.

Eastman created Fistful of Blood for Heavy Metal, a black-and-white graphic novel mixing spaghetti-western and horror influences, with art by Simon Bisley.

He sold the magazine in 2014, although he continued contributing to some publications through 2020.

In 2000, Eastman decided to concentrate on his own projects and sold his share of TMNT to Laird and the Mirage Group. The buyout was fully completed in 2008. The following year, Laird, by then the franchise’s sole owner, sold it to Nickelodeon.

Eastman returned to TMNT in 2011 as a writer and artist on IDW’s comics. He also served as a consultant on the 2014 live-action film. His subsequent work has kept him involved across the franchise’s comics, television, and movies.

One of his most prominent projects is The Last Ronin, to which he contributed as a writer and artist. The successful comic was followed by Re-Evolution. You can find my narrated coverage of the first and second parts of The Last Ronin on the ArcadeBot channel.

Eastman’s website is another part of his work, offering exclusive and signed items such as comics, vintage figures, and prints. For anyone interested in work signed by him, it is a place to explore.

His convention appearances have taken him around the United States and abroad, including La Mole 2024 in Mexico City. For Latin American fans, that visit was a memorable chance to meet one of the people who started it all.