TMNT Magic: The Gathering Guide — Learn to Play and Collect

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Magic TMNT brings the Ninja Turtles into the full Magic game. This illustrated guide teaches a two-player duel, explains the crossover’s cards, and helps you choose products and collecting targets.

Reviewed October 30, 2026 · Rules checked against the September 25, 2026 Comprehensive Rules. Prices and legality can change.

TMNT Magic: The Gathering cards
Contents: 16 chapters
  1. What is Magic? Start here
  2. Why the Ninja Turtles are in Magic
  3. How to read a real card
  4. The five colors of Magic
  5. Card types: what each one does
  6. How to play, step by step
  7. Build your first deck
  8. Formats and legality: check the set code
  9. Complete catalog: cards, numbers, and variants
  10. Strong cards and useful synergies
  11. Rarities, treatments, and valuable cards
  12. Start and protect your collection
  13. What to buy for your goal
  14. Common mistakes and how to avoid them
  15. An at-the-table glossary
  16. Frequently asked questions

1. What is Magic? Start here

Magic: The Gathering is a trading card game created by Richard Garfield and first published by Wizards of the Coast in 1993. Each player brings a deck: a selection of cards chosen to work together. Combining and trading those cards lets players build their own strategies.

In a typical two-player game, you start at 20 life. You usually win by reducing your opponent to zero. Lands produce mana, the resource used to pay for spells. Creatures stay on the battlefield and can attack or block. Every card except a land is a spell while being cast; some resolve onto the battlefield, while others go to the graveyard.

The game casts you as a powerful mage who can travel between worlds. You do not need to know that story or role-play to enjoy it. Unlike games with one shared deck, each player normally supplies their own.

Six essentials of a Magic game

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2. Why the Ninja Turtles are in Magic

Magic: The Gathering | Teenage Mutant Ninja Turtles is an official Universes Beyond crossover. That product line brings other franchises into Magic’s rules. This is not a separate card game: you can combine these cards with other Magic sets when your format allows it. The tabletop release was March 6, 2026; Pizza Bundle followed on March 27. The set reached MTG Arena on March 3.

The collection draws on several generations of TMNT rather than one continuity. The four Turtles share the cards with Splinter, April, Casey Jones, Shredder, Krang, Bebop, Rocksteady, and other mutants, with plenty of New York references.

The Commander deck especially celebrates the video games: Electric Seaweed recalls the NES underwater hazard, while pirate Bebop and Rocksteady reference Turtles in Time. PZA cards put TMNT source artwork on returning Magic cards. The Headliner treatments feature Kevin Eastman artwork. Explore more of TMNT’s video game history.

Read Wizards’ account of the video game-inspired deck

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3. How to read a real card

An authentic Leonardo card annotated to identify its components

Our example is Leonardo, Leader in Blue, TMT #16. It costs one white mana, is a legendary creature, and has 2 power and 1 toughness. Names stay in their official English form throughout this guide.

ElementHow to read it
NameIdentifies the card. One character can have multiple cards with different subtitles.
Mana cost and colorsTop right. This guide abbreviates white W, blue U, black B, red R, and green G.
ArtworkIdentifies the printing without changing its rules.
Type lineLegendary is a supertype; Creature is the card type; Mutant Ninja Turtle are subtypes.
Rules textSneak, an enters ability, and an activated ability are separate instructions.
2/1Power: combat damage it deals. Toughness: normally how much damage destroys it.
Set symbol and rarityThe mask identifies the set. U beside the number means uncommon; C common, R rare, M mythic rare.
Bottom line0016 is the collector number; TMT the set; EN the language; Nicholas Gregory the illustrator.
Flavor and treatmentsThis card has no flavor text. Storytelling italics on other cards do not give rules instructions; parenthetical reminder text explains rules. A digital image alone does not identify a physical foil finish.

Borderless and extended-art frames can change the layout; locate the name, cost, type, and rules text. Double-faced cards have another face to check. Split cards contain two spells; Double Jump // Flying Kick is a TMC example. Class enchantments divide their abilities into levels. Check the linked card’s current Oracle text when a printing is unclear.

Official card notes and interaction rulings

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4. The five colors of Magic

An infographic of Magic’s five colors and play styles

Colors determine your mana needs and the tools your deck tends to use. A Turtle’s bandana does not determine its Magic color: Leonardo can be white despite wearing blue.

ColorStrengths and appealTypical limitationTMNT example
White ☀Protection, teamwork, broad answers. For players who like a coordinated board.May need help sustaining resources.Leonardo, Leader in Blue
Blue 💧Drawing cards, timing, artifacts. For planners.Permanent creature removal is often less direct.Donatello, Mutant Mechanic
Black 💀Removal, sacrifice, graveyard resources. For players comfortable trading resources.Some effects cost life or permanents.Super Shredder
Red 🔥Pressure, damage, speed. For proactive players.Can run low on resources in longer games.Raphael, Ninja Destroyer
Green 🌳Mana, larger creatures, counters. For players who enjoy building a board.Often relies on creatures for interaction.Michelangelo, Weirdness to 11

Multicolored cards have more than one color. Hybrid symbols such as G/W can be paid with either color. Colorless is not a sixth color. A number such as 3 is a generic cost, payable with any type of mana; ◇ specifically requires colorless mana. Lands are normally colorless even when they produce colored mana.

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5. Card types: what each one does

TypeWhen and whyReal example
CreatureNormally during your main phase with an empty stack. Can attack and block.Donatello, Turtle Techie
LandNormally one per turn, during your main phase with an empty stack. Not a spell.Forest, TMT #195
InstantWhenever you have priority, including opponents’ turns. Cannot interrupt paying a cost.Raphael’s Technique
SorceryNormally during your main phase with an empty stack. Resolves, then goes to the graveyard.Tenderize
ArtifactNormally cast with creature timing. Represents objects; some are also creatures.The Ooze; Mouser Mark III is an artifact creature.
EnchantmentStays in play and affects the game. Auras attach; Classes gain levels.Ninja Teen
PlaneswalkerA general Magic type with loyalty and its own abilities. None in TMT’s #1–190 core.Not used by this tutorial.
BattleA general Magic type with defense and special rules. None in TMT’s #1–190 core.Not needed for this guide’s sample games.

A token is an object an effect creates, not a card you put in your starting deck. Mutagen and Food are artifact tokens, not lands. Equipment is an artifact subtype; equipping normally costs mana during your main phase. Vehicles are artifacts with crew instructions—read those before treating one as a creature. Legendary is not a rarity: if you control two legendary permanents with the same name, choose one and put the others into their owners’ graveyards.

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6. How to play, step by step

Step 1. Gather your supplies

For this tutorial’s duel, you need two players and a deck of at least 60 cards each, normally with no more than four copies of any name except basic lands. Track your 20 life with paper, an app, or dice. A playmat protects cards but is optional. Dice can track counters too: keep lasting +1/+1 counters separate from temporary marked damage.

Step 2. Set up your zones

A two-player table with its game zones

Library: your face-down deck. Hand: hidden cards you can play. Battlefield: permanents in play. Graveyard: face-up discard, open for inspection. Exile: a separate zone, usually face up. Stack: pending spells and abilities. Command zone: where commanders start in Commander. Keep graveyard and exile separate.

Step 3. Shuffle, draw seven, and decide whether to keep

Shuffle so the card order is unknown. Randomly decide who chooses the starting player. Each player draws seven. To mulligan, shuffle your entire hand back and draw seven again; when you keep, put one card on the bottom for each mulligan taken. The first mulligan already costs a card in a duel. Multiplayer gives you one free mulligan. Look for lands and early plays; three lands is often a comfortable starting point, depending on the deck.

The starting player in a duel skips their first draw step. In multiplayer Commander, everyone draws on their first turn. Turtle Team-Up uses its own cooperative setup booklet; do not replace that setup with these duel instructions.

Step 4. Play lands and pay mana

Three Forests tap to pay Michelangelo, Game Master’s 2G cost

Play a land during your main phase with an empty stack. Playing it costs no mana. Tap a Forest to produce G. Michelangelo, Game Master costs 2G: three Forests can pay, with one green covering G and the other two covering the generic cost. Announce the spell, make required choices and select targets, then pay. Your lands stay tapped; the spell goes on the stack. When everyone passes without responding, it resolves.

Tapping means turning a card sideways. You do not discard or destroy a land to use it. Unspent mana normally empties at the end of each step and phase. Your lands remain and normally untap at the start of your next turn. A land that enters tapped cannot tap again for mana before it untaps.

Step 5. Follow the turn structure

The five phases and combat steps
  • Beginning: untap your permanents; upkeep abilities trigger; draw a card in the draw step. Nobody receives priority in the untap step.
  • First main: play your land and cast creatures, artifacts, enchantments, or sorceries when you have priority and the stack is empty.
  • Combat: beginning of combat → declare attackers → declare blockers → combat damage → end of combat. Players can respond in the appropriate windows between these actions.
  • Second main: make more plays under the same rules. A second main phase does not grant a second land play.
  • Ending: handle end-step triggers. During cleanup, discard to your maximum hand size, normally seven; marked damage clears and “until end of turn” effects end. Normally nobody receives priority during cleanup.

Step 6. Attack and block

You may attack with untapped creatures you have controlled continuously since your turn began, unless they have haste. That waiting period is called summoning sickness and also stops their abilities with the tap symbol. It does not stop blocking. Attacking normally taps a creature; vigilance prevents that tap. You choose which player, planeswalker, or battle to attack, not an enemy creature to hit. The defender chooses untapped blockers; blocking does not tap them.

Simultaneous damage between a 3/3 attacker and a 2/2 blocker

A 3/3 blocked by a 2/2 deals three damage and takes two simultaneously. The 2/2 dies; the 3/3 survives with two marked damage and still has 3 toughness. The damage clears in cleanup. The defending player loses no life here. A blocked attacker stays blocked even if its blocker disappears; without trample, it normally deals no damage to the player.

Multiple creatures may block one attacker. Under current rules, the attacking player divides that attacker’s damage freely among them; there is no required damage assignment order. First strike and double strike can create another damage step. Combat damage does not use the stack: cast combat tricks before damage happens.

Step 7. Respond and use abilities

Priority is your permission to act. When your opponent casts a spell, you can normally respond with an instant or ability before it resolves. The stack resolves last in, first out. After one object resolves, players get another opportunity to act. Mana abilities normally do not use the stack. Playing a land does not use it either.

AbilityHow to identify itExample
ActivatedCost: effect. You choose to pay.1W: Leonardo gains first strike.
TriggeredBegins with when, whenever, or at.Donatello, Turtle Techie draws on entering if you control an artifact; the condition is checked when triggering and resolving.
StaticApplies continuously while relevant.Michelangelo, Weirdness to 11 adds an extra counter whenever you put +1/+1 counters on your creatures.

The glossary covers key combat words. The next block explains this release’s signature mechanics.

TMNT mechanics to recognize

  • Sneak: an alternative casting cost, not a ninjutsu activated ability. Use it only during your declare blockers step after blockers are declared. In addition to its listed mana cost, return an unblocked attacker you control to its owner’s hand as part of the cost. A creature enters tapped and attacking the same defender. The spell can still be countered. For example, return Featherbrained Filcher and pay 2WW to cast Leonardo, Sewer Samurai.
  • Mutagen: an artifact token. Pay 1, tap and sacrifice it to put a +1/+1 counter on target creature, only as a sorcery. With Michelangelo, Weirdness to 11, that normally becomes two counters. You cannot save this activation for a surprise combat boost.
  • Disappear: highlights abilities that care whether a permanent left the battlefield under your control that turn. Sacrificing a token or returning your creature to hand can qualify. Michelangelo, Game Master gets a counter at your end step if the condition was met.
  • Alliance: highlights triggers when another creature you control enters. Creature tokens count. Each card supplies its own reward.
  • Class: starts at level 1. Pay the next level’s cost as a sorcery and keep earlier abilities. Ninja Teen cannot skip level 2. Levels are not counters.
  • Partner—Character select: allows two commanders if both have that exact variant. Combine their color identities; ordinary partner is not interchangeable. Leonardo, the Balance has a five-color identity because of symbols in his rules text, despite a white casting cost.
  • Food: pay 2, tap and sacrifice the token to gain three life. It is not Mutagen. A finality counter instead exiles its permanent if it would go from the battlefield to the graveyard.

Official set mechanics explained

Step 8. Win the game

A player normally loses at zero or less life, when trying to draw from an empty library, or with ten poison counters. An empty library alone is not a loss. Commander also uses a loss condition of 21 combat damage from the same commander; noncombat damage does not count toward it. Specific cards can provide other win or loss conditions when their text says so. The last player remaining wins.

Step 9. A complete teaching game

This scripted duel is designed to teach: both players have legal 60-card decks and draw lands during the turns shown. These are not recommended opening hands or an example of competitive play. There are no other effects or responses. Ana goes first; both players start at 20 life.

Ana’s seven: 3 Forest, Frog Butler, Michelangelo, Game Master, Tenderize, and Primordial Pachyderm. Bruno’s seven: 5 Swamp, Squirrelanoids, and Tunnel Rats. Ana draws a Forest on each of turns 2–7. Bruno draws a Swamp on every turn and plays one through his sixth turn. Both decks can contain other legal cards that they never reach.

TurnPlays and decisionsAna / Bruno life
1Ana plays Forest and passes, skipping her draw. Bruno draws, plays Swamp, and casts Squirrelanoids for B.20 / 20
2Ana draws, plays Forest, and pays 1G for Frog Butler. Bruno draws, plays Swamp, and pays 1B for Tunnel Rats. He does not attack.20 / 20
3Ana plays a third Forest and pays 2G for Michelangelo, Game Master. Neither player attacks. Bruno plays Swamp.20 / 20
4Ana plays Forest and pays 1G for Tenderize: Michelangelo deals 3 to Squirrelanoids, which dies without dealing damage back. Ana attacks with Michelangelo and Frog Butler. Bruno blocks Frog Butler with Tunnel Rats: both die because of damage and deathtouch. Michelangelo deals 3 to Bruno. Disappear adds a counter at end step, making him 4/4. Bruno plays a land and passes.20 / 17
5Ana plays Forest and pays 3G for Primordial Pachyderm, gaining 2 life. Only Michelangelo can attack; he deals 4. Bruno plays a land and passes.22 / 13
6Ana plays Forest and attacks with both 4/4s. Bruno takes 8, then plays a land and passes on his turn.22 / 5
7Both creatures attack again. Eight damage brings Bruno to −3; he loses immediately.22 / −3
Life totals through the scripted teaching game

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7. Build your first deck

Start with one plan and one or two colors. In a casual 60-card deck, 24 lands is a starting guideline, not a rule. Adjust for costs and mana sources. A 40-card Limited deck commonly starts at 17 lands; roughly 36–38 is an initial Commander range that depends on the strategy.

Your mana curve is the spread of card costs. Too many five- and six-mana cards leave you waiting through early turns. Include two- and three-mana plays, interaction, and a way to recover resources. A synergy is simply cards helping one another: Mutagen production supports creatures that reward counters.

An original practice list: 60-card green TMNT

This is an ArcadeBot teaching deck, not a tournament list or official product. Every card has a TMT printing. Use whichever TMT Forest artwork you prefer. Card names, mana costs, totals, and copy limits were checked.

CopiesCard
24Forest
4Frog Butler
4Michelangelo, Game Master
4Michelangelo, Mutant BFF
4Mona Lisa, Science Geek
4Primordial Pachyderm
4Ragamuffin Raptor
4Tenderize
4Transdimensional Bovine
4Michelangelo’s Technique

Develop mana with Frog Butler and Mona Lisa. Michelangelo, Game Master is a three-mana 3/3; effects that make permanents leave can grow him. Use Tenderize when your creature has enough power and an opposing creature matters. Primordial Pachyderm brings trample and two life; Ragamuffin Raptor recovers a creature; Michelangelo’s Technique can put threats into play. You do not have to use sneak to cast it.

To improve the list, play it before buying premium treatments. Trim expensive cards if they clog your hand. Add threats if you run out of creatures; revisit interaction if you cannot answer opposing plays. The legend rule limits same-name legendary permanents in play, even though this deck may contain four copies.

A complete official alternative: Turtle Power!

For Commander, Turtle Power! supplies a ready-to-play 100-card deck using TMC and TMT cards. Keeping the entire five-color deck requires an appropriate commander configuration. Switching to Donatello and Splinter, for example, means removing cards outside their combined color identity.

The complete official 100-card Turtle Power! decklist

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8. Formats and legality: check the set code

Your format sets the allowed cards and deckbuilding rules. The printed set code matters: opening a PZA card in a TMT booster does not automatically make it Standard legal. Rotation and bans can change legality; check the individual card before an event.

FormatBasic rulesWhich cards qualify
Standard60+; 20 lifeTMT during its Standard legality window. TMC/PZA only when the name is otherwise legal.
Pioneer / Modern60+; 20 lifeTMT; TMC/PZA reprints depend on name legality and bans.
CommanderExactly 100 including commander(s); 40 life; usually 4 playersTMT, TMC, and PZA subject to color identity, singleton, and bans. Normally only legendary creatures can command.
Legacy / Vintage60+; 20 lifeAll three codes subject to bans or restrictions. Sol Ring is banned in Legacy and restricted to one in Vintage.
Limited: Sealed40+; 20 lifeBuild from opened packs plus basic lands, normally six Play Boosters. The usual four-copy cap does not apply to your opened pool.
Limited: Draft40+; 20 lifeSelect cards from packs, then build. Regular Draft uses 3 packs each; Draft Night supports four-player Pick-Two. PZA opened in these Play Boosters is playable.
Turtle Team-UpIncluded decks; its own setup2–4 players cooperate against the enemy deck. Enemy cards are not normal cards for a Commander deck.

Constructed tournaments commonly allow a sideboard of up to 15 cards, sharing the main deck’s four-copy limit. Commander does not have a default 15-card sideboard. Commons may be useful for Pauper, but check the name’s common printings and legality rather than relying on a premium treatment’s rarity.

Official legality by card group

Check current bans and restrictions

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9. Complete catalog: cards, numbers, and variants

No single number describes the entire release. The booster-focused core has 190 cards (#1–190): 67 commons, 55 uncommons, 53 rares, and 15 mythics. Five rooftop basic lands (#191–195) bring the base collection to 195 names. Of those 195 names, 187 are new cards and 8 are reprints, including the five basics.

GroupUnique namesNumbered printingsCoverage
TMT195320Core, lands, treatments, and Bundle promo.
TMC11713243 new Commander cards, 29 new Turtle Team-Up cards, 39 Commander reprints, and 6 Pizza Bundle promos.
PZA2020Returning cards with source-material art.
Total for these codes332472259 new names and 73 reprints; 140 additional numbered variants.
Numbered printingsCommonUncommonRareMythic
TMT946810652
TMC17137824
PZA00020

Counts reflect an October 30, 2026 Scryfall query checked against Wizards’ core set and product descriptions. Unique cards are deduplicated by Oracle ID. A printing means one set code and collector number, not every language or finish. Some variants have different rarity metadata from the base version. Tokens, art cards, enemy cards, and Secret Lair are excluded from these totals.

Counting each finish listed in that database gives 605 TMT number/finish combinations, 214 TMC, and 40 PZA: 859 total. This is a metadata inventory, not 859 designs or a promise that every version is in stock. Gaps in TMC numbering do not mean missing cards: some names are printed under a different code.

Open a group below. Each row links to the card record and authentic image. Catalog images open on demand so the page does not download hundreds of cards on arrival. Use your browser’s Find within an expanded group, or the official gallery’s filters.

TMT · 195 unique card names
#CardRarityFinishImage
1Action News CrewCommonnonfoil/foilView image
2Agent Bishop, Man in BlackRarenonfoil/foilView image
3April O'Neil, Kunoichi TraineeCommonnonfoil/foilView image
4Dimensional ExileUncommonnonfoil/foilView image
5East Wind AvatarCommonnonfoil/foilView image
6Featherbrained FilcherUncommonnonfoil/foilView image
7Grounded for LifeCommonnonfoil/foilView image
8Hamato Guardian StanceCommonnonfoil/foilView image
9High-Flying AceCommonnonfoil/foilView image
10Jennika, Bad Apple Big SisterCommonnonfoil/foilView image
11Koya, Death from AboveUncommonnonfoil/foilView image
12The Last Ronin's TechniqueUncommonnonfoil/foilView image
13Leader's TalentRarenonfoil/foilView image
14Leonardo, Big BrotherCommonnonfoil/foilView image
15Leonardo, Cutting EdgeRarenonfoil/foilView image
16Leonardo, Leader in BlueUncommonnonfoil/foilView image
17Leonardo, Sewer SamuraiMythicnonfoil/foilView image
18Leonardo's TechniqueRarenonfoil/foilView image
19Lita, Little Orphan AmphibianUncommonnonfoil/foilView image
20Make Your MoveCommonnonfoil/foilView image
21Mighty MutanimalsUncommonnonfoil/foilView image
22Prehistoric PetRarenonfoil/foilView image
23Quintessential KatanaUncommonnonfoil/foilView image
24Sally Pride, Lioness LeaderRarenonfoil/foilView image
25Triceraton CommanderMythicnonfoil/foilView image
26Turncoat KunoichiRarenonfoil/foilView image
27Turtles ForeverRarenonfoil/foilView image
28Uneasy AllianceCommonnonfoil/foilView image
29April O'Neil, HacktivistRarenonfoil/foilView image
30April, Reporter of the WeirdUncommonnonfoil/foilView image
31Bespoke BōUncommonnonfoil/foilView image
32Buzz BotsCommonnonfoil/foilView image
33Crustacean CommandoCommonnonfoil/foilView image
34Does MachinesRarenonfoil/foilView image
35Donatello, Gadget MasterRarenonfoil/foilView image
36Donatello, Mutant MechanicMythicnonfoil/foilView image
37Donatello, Turtle TechieCommonnonfoil/foilView image
38Donatello, Way with MachinesUncommonnonfoil/foilView image
39Donatello's TechniqueUncommonnonfoil/foilView image
40Fugitive DroidUncommonnonfoil/foilView image
41Kitsune, Dragon's DaughterRarenonfoil/foilView image
42Kitsune's TechniqueRarenonfoil/foilView image
43Krang, Master MindRarenonfoil/foilView image
44MetalheadUncommonnonfoil/foilView image
45Mind Transfer ProtocolCommonnonfoil/foilView image
46Mondo GeckoMythicnonfoil/foilView image
47NegateCommonnonfoil/foilView image
48Ooze SpillUncommonnonfoil/foilView image
49Ray Fillet, Man RayUncommonnonfoil/foilView image
50Renet, Temporal ApprenticeRarenonfoil/foilView image
51Retro-MutationCommonnonfoil/foilView image
52Return to the SewersCommonnonfoil/foilView image
53Sewer-veillance CamCommonnonfoil/foilView image
54Stockman, Mad Fly-entistCommonnonfoil/foilView image
55Turtles in TimeMythicnonfoil/foilView image
56Utrom ScientistsCommonnonfoil/foilView image
57Anchovy & Banana PizzaCommonnonfoil/foilView image
58Armaggon, Future SharkRarenonfoil/foilView image
59Bebop, Warthog WarriorCommonnonfoil/foilView image
60The Cloning of ShredderMythicnonfoil/foilView image
61Death in the FamilyUncommonnonfoil/foilView image
62Dream BeaversUncommonnonfoil/foilView image
63Foot MysticCommonnonfoil/foilView image
64Insectoid ExterminatorCommonnonfoil/foilView image
65Lord Dregg, Insect InvaderUncommonnonfoil/foilView image
66Madame Null, Power BrokerRarenonfoil/foilView image
67Ninja TeenRarenonfoil/foilView image
68Oroku Saki, Shredder RisingCommonnonfoil/foilView image
69Pain 101Commonnonfoil/foilView image
70Paramecia ColoniexUncommonnonfoil/foilView image
71Rat King, VerministerRarenonfoil/foilView image
72Savanti Romero, Time's ExileRarenonfoil/foilView image
73Shark Shredder, Killer CloneRarenonfoil/foilView image
74Shredder, UnrelentingUncommonnonfoil/foilView image
75Shredder's ArmorUncommonnonfoil/foilView image
76Shredder's RevengeCommonnonfoil/foilView image
77Shredder's TechniqueUncommonnonfoil/foilView image
78South Wind AvatarRarenonfoil/foilView image
79Splinter, Hamato YoshiUncommonnonfoil/foilView image
80Splinter's TechniqueRarenonfoil/foilView image
81SquirrelanoidsCommonnonfoil/foilView image
82Stomped by the FootCommonnonfoil/foilView image
83Super ShredderMythicnonfoil/foilView image
84Tunnel RatsCommonnonfoil/foilView image
85Bot Bashing TimeCommonnonfoil/foilView image
86Broadcast TakeoverMythicnonfoil/foilView image
87Casey Jones, Jury-Rig JusticiarUncommonnonfoil/foilView image
88Casey Jones, VigilanteRarenonfoil/foilView image
89Cool but RudeRarenonfoil/foilView image
90General Traag, Heart of StoneUncommonnonfoil/foilView image
91Hard-Won JitteUncommonnonfoil/foilView image
92Improvised ArsenalRarenonfoil/foilView image
93Jennika's TechniqueUncommonnonfoil/foilView image
94Manhole MissileCommonnonfoil/foilView image
95Mouser Attack!Commonnonfoil/foilView image
96Mouser FoundryCommonnonfoil/foilView image
97Mutant Town MusiciansCommonnonfoil/foilView image
98Null Group Biological AssetsCommonnonfoil/foilView image
99Old Hob, Alleycat BluesUncommonnonfoil/foilView image
100Purple Dragon PunksCommonnonfoil/foilView image
101Raphael, Most AttitudeUncommonnonfoil/foilView image
102Raphael, Ninja DestroyerMythicnonfoil/foilView image
103Raphael, the NightwatcherRarenonfoil/foilView image
104Raphael, Tough TurtleCommonnonfoil/foilView image
105Raphael's TechniqueRarenonfoil/foilView image
106Ravenous RobotsRarenonfoil/foilView image
107Rock SoldiersCommonnonfoil/foilView image
108Slash, Reptile RampagerRarenonfoil/foilView image
109Spicy Oatmeal PizzaUncommonnonfoil/foilView image
110Wingnut, Bat on the BelfryUncommonnonfoil/foilView image
111Zog, Triceraton CastawayCommonnonfoil/foilView image
112Courier of ComestiblesUncommonnonfoil/foilView image
113Cowabunga!Commonnonfoil/foilView image
114Frog ButlerCommonnonfoil/foilView image
115Groundchuck & DirtbagRarenonfoil/foilView image
116Guac & Marshmallow PizzaCommonnonfoil/foilView image
117Leatherhead, Swamp StalkerRarenonfoil/foilView image
118Michelangelo, Game MasterCommonnonfoil/foilView image
119Michelangelo, ImproviserMythicnonfoil/foilView image
120Michelangelo, Mutant BFFUncommonnonfoil/foilView image
121Michelangelo, Weirdness to 11Rarenonfoil/foilView image
122Michelangelo's TechniqueRarenonfoil/foilView image
123Mona Lisa, Science GeekUncommonnonfoil/foilView image
124Mutagen Man, Living OozeRarenonfoil/foilView image
125Mutant Chain ReactionCommonnonfoil/foilView image
126New Generation's TechniqueUncommonnonfoil/foilView image
127Novel NunchakuUncommonnonfoil/foilView image
128Party DudeRarenonfoil/foilView image
129Primordial PachydermCommonnonfoil/foilView image
130Ragamuffin RaptorCommonnonfoil/foilView image
131Rocksteady, Crash CourserCommonnonfoil/foilView image
132Saved by the ShellUncommonnonfoil/foilView image
133TenderizeCommonnonfoil/foilView image
134Transdimensional BovineRarenonfoil/foilView image
135Turtle Power!Rarenonfoil/foilView image
136Venus, Torn Between WorldsUncommonnonfoil/foilView image
137West Wind AvatarUncommonnonfoil/foilView image
138Zoo EscapeesCommonnonfoil/foilView image
139Baxter StockmanUncommonnonfoil/foilView image
140Bebop & RocksteadyRarenonfoil/foilView image
141Brilliance UnleashedUncommonnonfoil/foilView image
142Dark Leo & ShredderMythicnonfoil/foilView image
143Don & Leo, Problem SolversRarenonfoil/foilView image
144Don & Raph, Hard ScienceRarenonfoil/foilView image
145EPF Point SquadCommonnonfoil/foilView image
146Foot EliteCommonnonfoil/foilView image
147Foot NinjasCommonnonfoil/foilView image
148Genghis FrogUncommonnonfoil/foilView image
149Go Ninja GoUncommonnonfoil/foilView image
150Ice Cream KittyCommonnonfoil/foilView image
151Karai, Future of the FootUncommonnonfoil/foilView image
152Karai's TechniqueUncommonnonfoil/foilView image
153Krang & ShredderRarenonfoil/foilView image
154The Last RoninMythicnonfoil/foilView image
155Lessons from LifeUncommonnonfoil/foilView image
156Mechanized Ninja CavalryCommonnonfoil/foilView image
157Mikey & Don, Party PlannersRarenonfoil/foilView image
158Mikey & Leo, Chaos & OrderRarenonfoil/foilView image
159Mouser Mark IIICommonnonfoil/foilView image
160The NeutrinosUncommonnonfoil/foilView image
161NobodyCommonnonfoil/foilView image
162North Wind AvatarMythicnonfoil/foilView image
163Pizza Face, GastromancerUncommonnonfoil/foilView image
164Punk FrogsCommonnonfoil/foilView image
165Putrid PalsCommonnonfoil/foilView image
166Raph & Leo, Sibling RivalsRarenonfoil/foilView image
167Raph & Mikey, TroublemakersRarenonfoil/foilView image
168Slithering CryptidCommonnonfoil/foilView image
169Splinter, Radical RatRarenonfoil/foilView image
170Tainted TreatsUncommonnonfoil/foilView image
171Tokka & Rahzar, Terrible TwosRarenonfoil/foilView image
172Chrome DomeRarenonfoil/foilView image
173Everything PizzaUncommonnonfoil/foilView image
174HenchbotsUncommonnonfoil/foilView image
175Krang, Utrom WarlordMythicnonfoil/foilView image
176Omni-Cheese PizzaCommonnonfoil/foilView image
177The OozeRarenonfoil/foilView image
178SkateboardUncommonnonfoil/foilView image
179TechnodromeMythicnonfoil/foilView image
180Turtle BlimpUncommonnonfoil/foilView image
181Turtle VanRarenonfoil/foilView image
182Weather MakerRarenonfoil/foilView image
183Dimension XCommonnonfoil/foilView image
184Escape TunnelCommonnonfoil/foilView image
185Foot HeadquartersCommonnonfoil/foilView image
186Illegitimate BusinessCommonnonfoil/foilView image
187Mutant TownCommonnonfoil/foilView image
188Northampton FarmRarenonfoil/foilView image
189TCRI BuildingCommonnonfoil/foilView image
190Turtle LairUncommonnonfoil/foilView image
191PlainsCommonnonfoil/foilView image
192IslandCommonnonfoil/foilView image
193SwampCommonnonfoil/foilView image
194MountainCommonnonfoil/foilView image
195ForestCommonnonfoil/foilView image
TMT · 125 additional numbered printings
#CardRarityFinishImage
196Leonardo, Leader in BlueUncommonnonfoil/foilView image
197Donatello, Way with MachinesUncommonnonfoil/foilView image
198Michelangelo, Mutant BFFUncommonnonfoil/foilView image
199Raphael, Most AttitudeUncommonnonfoil/foilView image
200Mikey & Leo, Chaos & OrderRarenonfoil/foilView image
201Krang & ShredderRarenonfoil/foilView image
202Renet, Temporal ApprenticeRarenonfoil/foilView image
203Jennika, Bad Apple Big SisterCommonnonfoil/foilView image
204Bebop & RocksteadyRarenonfoil/foilView image
205Don & Raph, Hard ScienceRarenonfoil/foilView image
206April, Reporter of the WeirdUncommonnonfoil/foilView image
207Casey Jones, Jury-Rig JusticiarUncommonnonfoil/foilView image
208Slash, Reptile RampagerRarenonfoil/foilView image
209Foot NinjasCommonnonfoil/foilView image
210Shredder, UnrelentingUncommonnonfoil/foilView image
211Leonardo, Cutting EdgeRarenonfoil/foilView image
212Donatello, Gadget MasterRarenonfoil/foilView image
213Raphael, the NightwatcherRarenonfoil/foilView image
214Michelangelo, Weirdness to 11Rarenonfoil/foilView image
215Leonardo, Sewer SamuraiMythicnonfoil/foilView image
216Donatello, Mutant MechanicMythicnonfoil/foilView image
217Super ShredderMythicnonfoil/foilView image
218Raphael, Ninja DestroyerMythicnonfoil/foilView image
219Michelangelo, ImproviserMythicnonfoil/foilView image
220Dark Leo & ShredderMythicnonfoil/foilView image
221Krang, Utrom WarlordMythicnonfoil/foilView image
222TechnodromeMythicnonfoil/foilView image
223The Last Ronin's TechniqueUncommonnonfoil/foilView image
224Leonardo's TechniqueRarenonfoil/foilView image
225Sally Pride, Lioness LeaderRarenonfoil/foilView image
226Triceraton CommanderMythicnonfoil/foilView image
227April O'Neil, HacktivistRarenonfoil/foilView image
228Donatello's TechniqueUncommonnonfoil/foilView image
229Kitsune's TechniqueRarenonfoil/foilView image
230Krang, Master MindRarenonfoil/foilView image
231Mondo GeckoMythicnonfoil/foilView image
232Shredder's TechniqueUncommonnonfoil/foilView image
233Splinter's TechniqueRarenonfoil/foilView image
234Broadcast TakeoverMythicnonfoil/foilView image
235Casey Jones, VigilanteRarenonfoil/foilView image
236Jennika's TechniqueUncommonnonfoil/foilView image
237Raphael's TechniqueRarenonfoil/foilView image
238Groundchuck & DirtbagRarenonfoil/foilView image
239Michelangelo's TechniqueRarenonfoil/foilView image
240New Generation's TechniqueUncommonnonfoil/foilView image
241Bebop & RocksteadyRarenonfoil/foilView image
242Don & Leo, Problem SolversRarenonfoil/foilView image
243Don & Raph, Hard ScienceRarenonfoil/foilView image
244Karai's TechniqueUncommonnonfoil/foilView image
245Krang & ShredderRarenonfoil/foilView image
246Mikey & Don, Party PlannersRarenonfoil/foilView image
247Mikey & Leo, Chaos & OrderRarenonfoil/foilView image
248North Wind AvatarMythicnonfoil/foilView image
249Raph & Leo, Sibling RivalsRarenonfoil/foilView image
250Raph & Mikey, TroublemakersRarenonfoil/foilView image
251Splinter, Radical RatRarenonfoil/foilView image
252Tokka & Rahzar, Terrible TwosRarenonfoil/foilView image
253PlainsCommonnonfoil/foilView image
254IslandCommonnonfoil/foilView image
255SwampCommonnonfoil/foilView image
256MountainCommonnonfoil/foilView image
257ForestCommonnonfoil/foilView image
258Agent Bishop, Man in BlackRarenonfoil/foilView image
259Prehistoric PetRarenonfoil/foilView image
260Turncoat KunoichiRarenonfoil/foilView image
261Turtles ForeverRarenonfoil/foilView image
262Kitsune, Dragon's DaughterRarenonfoil/foilView image
263Turtles in TimeMythicnonfoil/foilView image
264Armaggon, Future SharkRarenonfoil/foilView image
265Madame Null, Power BrokerRarenonfoil/foilView image
266Rat King, VerministerRarenonfoil/foilView image
267Savanti Romero, Time's ExileRarenonfoil/foilView image
268Shark Shredder, Killer CloneRarenonfoil/foilView image
269South Wind AvatarRarenonfoil/foilView image
270Improvised ArsenalRarenonfoil/foilView image
271Ravenous RobotsRarenonfoil/foilView image
272Leatherhead, Swamp StalkerRarenonfoil/foilView image
273Mutagen Man, Living OozeRarenonfoil/foilView image
274Transdimensional BovineRarenonfoil/foilView image
275Turtle Power!Rarenonfoil/foilView image
276Chrome DomeRarenonfoil/foilView image
277The OozeRarenonfoil/foilView image
278Turtle VanRarenonfoil/foilView image
279Weather MakerRarenonfoil/foilView image
280Northampton FarmRarenonfoil/foilView image
281Leonardo, Cutting EdgeMythicfoilView image
282April O'Neil, HacktivistMythicfoilView image
283Donatello, Gadget MasterMythicfoilView image
284Turtles in TimeMythicfoilView image
285Super ShredderMythicfoilView image
286Casey Jones, VigilanteMythicfoilView image
287Raphael, the NightwatcherMythicfoilView image
288Michelangelo, Weirdness to 11MythicfoilView image
289Dark Leo & ShredderMythicfoilView image
290Krang, Utrom WarlordMythicfoilView image
291Leonardo, Cutting EdgeMythicfoilView image
292April O'Neil, HacktivistMythicfoilView image
293Donatello, Gadget MasterMythicfoilView image
294Turtles in TimeMythicfoilView image
295Super ShredderMythicfoilView image
296Casey Jones, VigilanteMythicfoilView image
297Raphael, the NightwatcherMythicfoilView image
298Michelangelo, Weirdness to 11MythicfoilView image
299Dark Leo & ShredderMythicfoilView image
300Krang, Utrom WarlordMythicfoilView image
301Leonardo, Sewer SamuraiMythicfoilView image
302Donatello, Mutant MechanicMythicfoilView image
303Raphael, Ninja DestroyerMythicfoilView image
304Michelangelo, ImproviserMythicfoilView image
305PlainsCommonfoilView image
306IslandCommonfoilView image
307SwampCommonfoilView image
308MountainCommonfoilView image
309ForestCommonfoilView image
310PlainsCommonfoilView image
311IslandCommonfoilView image
312SwampCommonfoilView image
313MountainCommonfoilView image
314ForestCommonfoilView image
315PlainsCommonnonfoil/foilView image
316IslandCommonnonfoil/foilView image
317SwampCommonnonfoil/foilView image
318MountainCommonnonfoil/foilView image
319ForestCommonnonfoil/foilView image
320Shark Shredder, Killer CloneRarefoilView image
TMC · 117 unique card names
#CardRarityFinishImage
1Leonardo, the BalanceMythicnonfoil/foilView image
2Donatello, the BrainsMythicnonfoil/foilView image
3Splinter, the MentorMythicnonfoil/foilView image
4Raphael, the MuscleMythicnonfoil/foilView image
5Michelangelo, the HeartMythicnonfoil/foilView image
6Heroes in a Half ShellMythicnonfoil/foilView image
7Continue?Rarenonfoil/foilView image
8Endless Foot AssaultRarenonfoil/foilView image
9April O'Neil, Live on the SceneMythicnonfoil/foilView image
10Baxter, Fly in the OintmentRarenonfoil/foilView image
11Here Comes a New Hero!Rarenonfoil/foilView image
12Irma, Part-Time MutantRarenonfoil/foilView image
13Krang, the All-PowerfulRarenonfoil/foilView image
14Ray Fillet, Wave WarriorRarenonfoil/foilView image
15Bebop, Skull & CrossbonesRarenonfoil/foilView image
16Dimension X PizzasaurRarenonfoil/foilView image
17Foot ChopperRarenonfoil/foilView image
18Game OverRarenonfoil/foilView image
19Rat King, Pale PiperRarenonfoil/foilView image
20Shredder, Shadow MasterRarenonfoil/foilView image
21Swift DemiseRarenonfoil/foilView image
22Casey Jones, Back Alley BruteRarenonfoil/foilView image
23Electric SeaweedRarenonfoil/foilView image
24Fast ForwardRarenonfoil/foilView image
25ShellshockRarenonfoil/foilView image
26Special MoveRarenonfoil/foilView image
27Tempestra, Dame of GamesRarenonfoil/foilView image
28Tokka & Rahzar, UnsupervisedRarenonfoil/foilView image
29High ScoreRarenonfoil/foilView image
30Leatherhead, Iron GatorRarenonfoil/foilView image
31Level UpRarenonfoil/foilView image
32Ninja PizzaRarenonfoil/foilView image
33Rocksteady, Mutant MarauderRarenonfoil/foilView image
34Super ComboRarenonfoil/foilView image
35Double Jump // Flying KickRarenonfoil/foilView image
36Arcade CabinetRarenonfoil/foilView image
37Big Mother MouserRarenonfoil/foilView image
38Coin of MasteryRarenonfoil/foilView image
39Exploding BarrelRarenonfoil/foilView image
40Mole ModuleRarenonfoil/foilView image
41Roadkill RodneyRarenonfoil/foilView image
42Big Apple, 3 a.m.Rarenonfoil/foilView image
43Hidden HideoutRarenonfoil/foilView image
44Together ForeverRarenonfoil/foilView image
45Vanquish the HordeRarenonfoil/foilView image
46Wave GoodbyeRarenonfoil/foilView image
47Blasphemous ActRarenonfoil/foilView image
48Acidic SlimeUncommonnonfoil/foilView image
49Biogenic OozeRarenonfoil/foilView image
50CultivateCommonnonfoil/foilView image
51HarmonizeUncommonnonfoil/foilView image
52Steelbane HydraRarenonfoil/foilView image
53VigorRarenonfoil/foilView image
54Voracious HydraRarenonfoil/foilView image
55Assassin's TrophyRarenonfoil/foilView image
56Corpsejack MenaceRarenonfoil/foilView image
57Arcane SignetUncommonnonfoil/foilView image
58Chromatic LanternRarenonfoil/foilView image
59Sol RingUncommonnonfoil/foilView image
60Ash BarrensCommonnonfoil/foilView image
61Cinder GladeRarenonfoil/foilView image
62City of BrassRarenonfoil/foilView image
63Command TowerCommonnonfoil/foilView image
64Dragonskull SummitRarenonfoil/foilView image
65Evolving WildsCommonnonfoil/foilView image
66Exotic OrchardRarenonfoil/foilView image
67Fabled PassageRarenonfoil/foilView image
68Grand ColiseumRarenonfoil/foilView image
69Hinterland HarborRarenonfoil/foilView image
70Path of AncestryCommonnonfoil/foilView image
71Rain-Slicked CopseRarenonfoil/foilView image
72Rootbound CragRarenonfoil/foilView image
73Smoldering MarshRarenonfoil/foilView image
74Sodden VerdureRarenonfoil/foilView image
75Spire GardenRarenonfoil/foilView image
76Sunken HollowRarenonfoil/foilView image
77Thriving GroveCommonnonfoil/foilView image
78Thriving IsleCommonnonfoil/foilView image
79Thriving MoorCommonnonfoil/foilView image
80Undergrowth StadiumRarenonfoil/foilView image
81Vernal FenRarenonfoil/foilView image
82Vibrant CityscapeCommonnonfoil/foilView image
98Definitely Not a TurtleUncommonnonfoilView image
100Hamato NinpōCommonnonfoilView image
101Leonardo, Worldly WarriorMythicnonfoilView image
102Leo's GuidanceUncommonnonfoilView image
103Splinter & Leo, Father & SonRarenonfoilView image
104Splinter, Aging ChampionRarenonfoilView image
105Triceraton RegentaCommonnonfoilView image
106Wooden CaneUncommonnonfoilView image
107April O'Neil, Human ElementRarenonfoilView image
108Containment ProtocolCommonnonfoilView image
109Donatello, Rad ScientistMythicnonfoilView image
110Donatello's Science LessonUncommonnonfoilView image
111Donnie & April, Adorkable DuoRarenonfoilView image
113Utrom MonitorCommonnonfoilView image
114Casey & Raph, HotheadsRarenonfoilView image
115Casey Jones, Asphalt HooliganRarenonfoilView image
117Monster MashupCommonnonfoilView image
118Raphael, Tag Team ToughMythicnonfoilView image
119Raph's BravadoUncommonnonfoilView image
120Storm of SteelUncommonnonfoilView image
121Ticked OffCommonnonfoilView image
122Foe-liageCommonnonfoilView image
124Michelangelo, On the SceneMythicnonfoilView image
125Mikey & Mona, Mutant SittersRarenonfoilView image
126Mona Lisa, Ever AdaptableRarenonfoilView image
127Prehistoric TurtlesaurusCommonnonfoilView image
128Study the ClassicsUncommonnonfoilView image
129Turtle TracksUncommonnonfoilView image
130Manhole CoverUncommonnonfoilView image
131Dark RitualMythicfoilView image
132Waste NotMythicfoilView image
133Food ChainMythicfoilView image
134Supreme VerdictMythicfoilView image
135Commander's PlateMythicfoilView image
136Sword of Hearth and HomeMythicfoilView image
TMC · 15 additional numbered printings
PZA · 20 unique card names
#CardRarityFinishImage
1Path to ExileMythicnonfoil/foilView image
2Teleportation CircleMythicnonfoil/foilView image
3Trouble in PairsMythicnonfoil/foilView image
4BrainstormMythicnonfoil/foilView image
5Cytoplast ManipulatorMythicnonfoil/foilView image
6Ashcoat of the Shadow SwarmMythicnonfoil/foilView image
7Plague of VerminMythicnonfoil/foilView image
8All Will Be OneMythicnonfoil/foilView image
9Silverclad FerocidonsMythicnonfoil/foilView image
10Underworld BreachMythicnonfoil/foilView image
11Doubling SeasonMythicnonfoil/foilView image
12Rhythm of the WildMythicnonfoil/foilView image
13Waves of AggressionMythicnonfoil/foilView image
14Arcbound RavagerMythicnonfoil/foilView image
15Conqueror's FlailMythicnonfoil/foilView image
16Metallic MimicMythicnonfoil/foilView image
17ShadowspearMythicnonfoil/foilView image
18Sword of Sinew and SteelMythicnonfoil/foilView image
19Umezawa's JitteMythicnonfoil/foilView image
20Undercity SewersMythicnonfoil/foilView image

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10. Strong cards and useful synergies

These are role-based recommendations, not a tournament-results ranking. A strong Commander engine may be too slow for a competitive duel. Evaluate cost, the advantage it creates, and what happens if it is removed.

CardWhy consider itLimitation
Michelangelo, Weirdness to 11For 1G, supplies a Mutagen and improves each placement of +1/+1 counters. A natural counters engine.A 1/1 that needs support and can die before providing value.
Donatello, Mutant MechanicTurns small artifacts into threats and can move counters from your artifacts that go to the graveyard.The tap ability normally waits a turn and is sorcery-speed.
Leonardo, Sewer SamuraiDouble strike plus recasting small creatures from your graveyard provides pressure and resources.You still pay their costs; finality limits repeated death loops.
Super ShredderGrows when another permanent leaves, including opponents’ permanents.Depends on the board, and removal can erase its investment.
The OozeTurns departing counter-bearing creatures into Mutagen and interacts with graveyards.Needs the right shell; more tokens do not automatically supply more mana.
Mikey & Leo, Chaos & OrderTurns placing a counter into a card draw.Triggers only once each turn.
PZA: Underworld Breach / Doubling SeasonReturning cards with established strategic uses outside the TMT core.Their code does not grant Standard legality. Underworld Breach is banned in Modern, Pioneer, and Legacy in the checked data.

For casual play, Michelangelo plus Mutagen is an approachable upgrade. Turtle Power! gives Commander players a counters-and-creatures starting point. For competitive play, begin with your format’s metagame: a strictly thematic deck can be weaker than one incorporating other sets.

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11. Rarities, treatments, and valuable cards

Common, uncommon, rare, and mythic rare describe printing rarity. Foil describes a shiny finish. A foil common remains common, and a regular rare can be more useful than a mythic. Alternate artwork does not add gameplay abilities.

TreatmentIdentification and source
Kevin Eastman HeadlinerFour Turtles with Eastman artwork and stamped signatures; English only, in Collector Boosters. Do not confuse signed Art Cards with playable cards.
Silhouette8 borderless mythic treatments in Play and Collector Boosters.
Sewer frame30 treatments: 6 uncommon, 20 rare, and 4 mythic. In Play and Collector Boosters.
Japan Showcase10 designs; traditional and fracture foil in Collector Boosters. Japanese packs have Japanese versions; other languages have English versions.
Pixel15 new Commander cards with pixel artwork; surge foil in Collector Boosters.
Scene19 cards form three scenes of 4, 6, and 9 pieces.
Pizza / Rooftop landsFive basic land types with different artwork. They do not introduce five new colors.
PromosBundle: Shark Shredder, Killer Clone #320. Pizza Bundle: two of six TMC #131–136 promos. Prerelease: a stamped foil rare or mythic. Some event promos come from other sets.

Price snapshot: one card, very different collecting costs

Checked October 30, 2026. These US-dollar figures are aggregated price references supplied through Scryfall’s providers, not individually verified completed sales or guaranteed offers. Shipping, tax, and import costs are excluded. Indexed TCGplayer results may reflect another date or amount; compare the exact printing before paying.

Card and numberFinishUSD referenceRecord
Leonardo, Sewer Samurai #301FoilUS$ 2986.53Scryfall
Michelangelo, Improviser #304FoilUS$ 2483.32Scryfall
Donatello, Mutant Mechanic #302FoilUS$ 2233.83Scryfall
Michelangelo, Weirdness to 11 #298FoilUS$ 142.38Scryfall
Leonardo, Sewer Samurai #17NonfoilUS$ 1.04Scryfall
Michelangelo, Weirdness to 11 #121NonfoilUS$ 2.12Scryfall

Among the versions with available data, Leonardo, Michelangelo, and Donatello Headliners sit far above their regular printings. Raphael #303 had no USD reference in the queried API, so no substitute figure is invented. We have not verified an individual multi-thousand-dollar sale or an exact Headliner pull rate. Wizards describes their appearance only as a low rate.

Wizards’ treatment and product distribution details

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12. Start and protect your collection

  • Choose a collection target: favorite characters, 195 TMT names, specific treatments, or multiple set codes. You do not need everything.
  • Track set + number + language + finish: for example TMT 0017 EN nonfoil. Add quantity, condition, and storage location. #301 is another printing of Leonardo #17, not a new gameplay design.
  • Buy singles for specific targets: random packs do not guarantee a favorite Turtle or treatment. Compare the complete cost with shipping and tax.
  • Protect cards without stressing them: use standard-size Magic sleeves, a binder that does not pinch cards, and dry storage away from sunlight. Valuable cards can use compatible inner and outer sleeves without forcing them.
  • Inspect condition: edges, corners, scratches, surface wear, creases, and curling. Near Mint does not necessarily mean flawless. Agree on photographs and condition before a trade.
  • Use several authenticity checks: compare a known genuine copy of the same product; inspect print, typography, bottom line, and applicable stamp under magnification. Factory, finish, and language differences exist; no single home test proves everything. Never bend or tear a card as a test. For expensive purchases, seek a trusted store or specialist’s inspection.
  • Trade like for like: confirm number and finish, compare same-date references, and agree on condition. An Art Card or token does not replace a playable card.

Keep Secret Lair under its own SLD set code. Totally TubuLair included six drops: VHS Villains, The Mighty Mutanimals, The Last Ronin, Kevin Eastman Colors, Kevin Eastman Inks, and Stan Sakai. Reskinned cards retain their rules identity; they are not automatically new designs or Standard legal. Check current direct-sale or secondary-market availability: the March announcement does not guarantee direct stock today.

Official contents of the six Totally TubuLair drops

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13. What to buy for your goal

All main products below have been released. Check individual store, language, and regional stock when purchasing. Prices are Wizards’ published US MSRPs, not live store quotes. Retail pages checked list sealed products, but inventory changes.

ProductCore contentsReady to play?US MSRP
Turtle Team-UpFour 60-card decks, 38-card enemy deck, 4 Play Boosters, booklet, accessoriesReady for 2–4-player co-op. Best entry for learning together.$49.99
Turtle Power! Commander100-card deck; six featured foil commanders within those 100, 10 tokens, boxReady for one player; opponents need their own Commander decks. More complex.$69.99
Play Booster14 cards and a token; 30 packs per displayNot a deck. For Limited or pack opening.$6.99 / pack
Collector Booster15 cards; foil token or Art Card; 12 packs per displayNot a deck. For premium treatments.$37.99 / pack
Bundle9 Play Boosters, 30 lands (15 foil), promo, die, boxNo preconstructed deck. For opening and storage.$69.99
Pizza Bundle9 Play + 1 Collector, 30 pizza lands (5 foil), 2 of 6 promos, die, boxNot preconstructed. For pizza-land collectors and opening. Released March 27.$99.99
Draft Night12 Play + 1 Collector, 90 basic lands, 10 tokens, instructionsFour-player Pick-Two Draft supplies; you must build decks.$119.99
Prerelease Pack6 Play, foil rare/mythic, die, boxBuild a 40-card deck; extra basic lands required.Store/event dependent
SinglesYour chosen card, language, finish, conditionBest for a specific deck or collection target.Printing dependent
Secret Lair / tinsSpecific drops or alternate retail packagingCheck exact contents: a tin does not imply a deck. Outside the main catalog count.Product dependent
Play Booster display
Play Booster display
Collector Booster display
Collector Booster display
Turtle Power! Commander
Turtle Power! Commander
Bundle
Bundle
Pizza Bundle
Pizza Bundle
Draft Night
Draft Night
Turtle Team-Up
Turtle Team-Up
Prerelease Pack
Prerelease Pack

Play Boosters are printed in English, Spanish, French, German, Italian, and Japanese. Do not assume every product and treatment exists in all six languages: verify the SKU or packaging. Headliner and Japan Showcase language exceptions are covered above.

Official product packaging, languages, and specifications

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14. Common mistakes and how to avoid them

  • Confusing lands and mana: a land produces a resource and stays in play. You also cannot normally play every land in your hand at once.
  • Casting everything at any time: creatures and sorceries normally wait for your main phase and an empty stack. Sneak is a specific exception, not general permission.
  • Attacking creatures: you normally attack a player; the defender chooses blocks.
  • Using Mutagen during combat: its activation is sorcery-speed only.
  • Confusing damage and counters: damage clears; +1/+1 counters stay until removed or the object changes zones.
  • Skimping on lands: build a reliable mana base before adding expensive spells.
  • Assuming any card can command: normally it must be a legendary creature; color identity and construction rules still apply.
  • Equating rarity with strength: buy gameplay function; premium finishes are a collecting choice.
  • Assuming you need lots of packs: a preconstructed deck or a singles list gets you started without chasing random contents.

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15. An at-the-table glossary

Use the mana, zone, and combat diagrams alongside these definitions. Original mana symbols: White mana Blue mana Black mana Red mana Green mana .

TermMeaning
ManaResource used to pay costs; not the same thing as a land.
TapTurn a card sideways; the curved-arrow tap symbol asks you to do this.
PermanentAn object on the battlefield, such as a creature, land, or artifact.
DrawPut the top card of your library into your hand.
SacrificePut a permanent you control into its owner’s graveyard. Different from destroy.
TargetA choice designated by the word target; it may become illegal before resolution.
Counter a spellStop a spell or ability from resolving; different from putting counters on an object.
Counter on a permanentA marker tracking or modifying something; +1/+1 increases power and toughness.
TokenAn object created by an instruction; not a card in your starting deck.
FlyingCan be blocked only by creatures with flying or reach.
ReachCan block flying creatures.
HasteAllows attacking and tap-symbol abilities without waiting a turn.
VigilanceAttacking does not cause it to tap.
DeathtouchAny positive damage it deals to a creature is normally lethal.
TrampleCan assign excess damage to the defender after assigning lethal to blockers.
MenaceCannot be blocked except by two or more creatures.
First strikeDeals damage in a step before regular combat damage.
Double strikeDeals damage in the first and regular damage steps if still in combat.
FlashMay be cast whenever you could cast an instant.
WardWhen an opponent targets it, counters that spell or ability unless they pay the listed cost.
IndestructibleLethal damage and destroy effects do not destroy it; exile or zero toughness can still remove it.
Mana valueNumber derived from mana cost; 2G normally has mana value 3.
Color identityIn Commander, considers mana symbols in cost and rules text and relevant indicators; not reminder text.
MutagenArtifact token exchanged for a +1/+1 counter by paying 1, tapping, and sacrificing at sorcery speed.
SneakAlternative cost returning an unblocked attacker in your declare blockers step.
DisappearAbility word highlighting a permanent leaving under your control that turn.
AllianceAbility word highlighting another creature entering under your control.
LifelinkDamage it deals also causes you to gain that much life.
ScryLook at the indicated number of top cards; put any on the bottom and the rest on top in your chosen order.
MillPut cards from the top of a library into its graveyard. This is not drawing.
ChannelAn ability word highlighting activated abilities that commonly discard the card from your hand.
LandcyclingPay the cost and discard the card to search for the specified land type; reveal it, put it in your hand, and shuffle.
EquipPay to attach Equipment to a creature you control, normally at sorcery speed.
CrewTap other untapped creatures with sufficient total power to make a Vehicle an artifact creature until end of turn.
AffinityReduces generic cost based on the specified permanents you control; does not reduce colored symbols.
KickerAn optional additional casting cost that improves the effect as the card specifies.
EnrageHighlights triggers when that creature is dealt damage. Raphael, Ninja Destroyer produces red mana.
LandfallHighlights triggers when a land enters under your control.
FightTwo creatures deal damage equal to their power to one another; this is not combat and does not tap them.
EnchantSpecifies what an Aura can attach to; casting it normally requires that target.

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16. Frequently asked questions

Can I play with only TMNT cards?

Yes: the green list above is a legal thematic starting point. One random pack is not enough, and restricting yourself to one release limits options.

Can I mix English and Spanish cards?

Yes. Language does not change identity or legality. Use official names and Oracle text for questions; you can learn with cards printed in a language you read.

Can I combine other sets?

Yes, subject to format legality, colors, and construction rules. Knowledge of Magic’s story is not required.

Can I learn without buying cards?

Yes. MTG Arena’s free tutorial teaches the general rules, though it does not guarantee immediate access to every TMNT card. You can also ask a local store for a demonstration.

Are Turtle Team-Up and Turtle Power! the same?

No. Team-Up includes four decks for cooperation against automated enemies; Turtle Power! is one 100-card Commander deck.

Is a Headliner stronger?

No. Artwork and a stamped signature change collectibility, not abilities. Compare Leonardo #17 and #301.

Can I play with Art Cards?

Art Cards are collectibles, not the playable cards they depict. Tokens are not shuffled into a starting deck either.

How do I know whether my card is valuable?

Match the exact set, number, language, finish, and condition. Compare listings and completed sales separately; an asking price does not establish a completed sale.

Does opening a PZA card make it Standard legal?

Only if that name is otherwise Standard legal. In a Draft or Sealed event using these boosters, a PZA card opened in your pool is playable.

Can I control two different Leonardos?

Yes, if their full card names differ. The legend rule compares full names, not the character they represent.

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Sources and image credits

Scryfall TMT · Scryfall TMC · Scryfall PZA · MTGJSON

Card and packaging images: Wizards of the Coast / ©2026 Viacom International Inc.; individual illustrators are credited beside the cards. Original educational diagrams: ArcadeBot. This is unofficial fan content, not approved or endorsed by Wizards. Portions of the materials are property of Wizards of the Coast and Viacom. Authentic artwork is shown for identification and education.